The Little Fighter

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let's Play little fighter

character without cheat and mod

choose your hero...

Little Fighter 2

improve your skilll

The Adventurer

let's Began....

Jumat, 31 Oktober 2014

cara memberikan template sebuah skill 2

Giving template a skill
Making a clone like rudolf~
1.             Open LF2 folder
2.             Open data > rudolf 
3.             Copy frame +man
4.             Open data > template 
5.             Change the number of frame dummy to 599
6.             Paste frame +man before dummy

<frame> 260 +man
   pic: 85  state: 15  wait: 3  next: 261  dvx: 0  dvy: 0  dvz: 0  centerx: 41  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0 mp: 350
   wpoint:
      kind: 1  x: 46  y: 49  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
<frame_end>

Minggu, 22 Juli 2012

how to make skill

1. go to your folder LF2
2. open lf2 data changer
3. copy this

<bmp_begin>
file(0-11): sprite\sys\firen_ball.bmp  w: 81  h: 82  row: 4  col: 3
weapon_hit_sound: data\020.wav
weapon_drop_sound: data\020.wav
weapon_broken_sound: data\020.wav
<bmp_end>

<frame> 0 flying
   pic: 0  state: 3000  wait: 1  next: 1  dvx: 23  dvy: 0  centerx: 51  centery: 41  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 22  y: 27  w: 55  h: 27  dvx: 10  dvy: -10  fall: 70  vrest: 10  bdefend: 16  injury: 45
      effect: 2
   itr_end:
   bdy:
      kind: 0  x: 22  y: 27  w: 55  h: 27
   bdy_end:
<frame_end>

<frame> 1 flying
   pic: 1  state: 3000  wait: 1  next: 2  dvx: 23  dvy: 0  centerx: 53  centery: 41  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 22  y: 27  w: 55  h: 27  dvx: 10  dvy: -10  fall: 70  vrest: 10  bdefend: 16  injury: 45
      effect: 2
   itr_end:
   bdy:
      kind: 0  x: 22  y: 27  w: 55  h: 27
   bdy_end:
<frame_end>

<frame> 2 flying
   pic: 2  state: 3000  wait: 1  next: 3  dvx: 23  dvy: 0  centerx: 51  centery: 41  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 22  y: 27  w: 55  h: 27  dvx: 10  dvy: -10  fall: 70  vrest: 10  bdefend: 16  injury: 45
      effect: 2
   itr_end:
   bdy:
      kind: 0  x: 22  y: 27  w: 55  h: 27
   bdy_end:
<frame_end>

<frame> 3 flying
   pic: 3  state: 3000  wait: 1  next: 4  dvx: 23  dvy: 0  centerx: 54  centery: 41  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 22  y: 27  w: 55  h: 27  dvx: 10  dvy: -10  fall: 70  vrest: 10  bdefend: 16  injury: 45
      effect: 2
   itr_end:
   bdy:
      kind: 0  x: 22  y: 27  w: 55  h: 27
   bdy_end:
<frame_end>

<frame> 4 flying
   pic: 4  state: 3000  wait: 1  next: 5  dvx: 23  dvy: 0  centerx: 55  centery: 41  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 22  y: 27  w: 55  h: 27  dvx: 10  dvy: -10  fall: 70  vrest: 10  bdefend: 16  injury: 45
      effect: 2
   itr_end:
   bdy:
      kind: 0  x: 22  y: 27  w: 55  h: 27
   bdy_end:
<frame_end>

<frame> 5 flying
   pic: 5  state: 3000  wait: 1  next: 999  dvx: 23  dvy: 0  centerx: 54  centery: 41  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 0  x: 22  y: 27  w: 55  h: 27  dvx: 10  dvy: -10  fall: 70  vrest: 10  bdefend: 16  injury: 45
      effect: 2
   itr_end:
   bdy:
      kind: 0  x: 22  y: 27  w: 55  h: 27
   bdy_end:
<frame_end>

<frame> 10 hiting
   pic: 8  state: 3001  wait: 1  next: 11  dvx: 0  dvy: 0  centerx: 40  centery: 43  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>

<frame> 11 hiting
   pic: 9  state: 3001  wait: 1  next: 12  dvx: 0  dvy: 0  centerx: 40  centery: 42  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>

<frame> 12 hiting
   pic: 10  state: 3001  wait: 1  next: 13  dvx: 0  dvy: 0  centerx: 44  centery: 41  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>

<frame> 13 hiting
   pic: 11  state: 3001  wait: 1  next: 1000  dvx: 0  dvy: 0  centerx: 52  centery: 40  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>

<frame> 20 hit
   pic: 8  state: 3002  wait: 1  next: 21  dvx: 0  dvy: 0  centerx: 44  centery: 43  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>

<frame> 21 hit
   pic: 9  state: 3002  wait: 1  next: 22  dvx: 0  dvy: 0  centerx: 41  centery: 43  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>

<frame> 22 hit
   pic: 10  state: 3002  wait: 1  next: 23  dvx: 0  dvy: 0  centerx: 44  centery: 41  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>

<frame> 23 hit
   pic: 11  state: 3002  wait: 1  next: 1000  dvx: 0  dvy: 0  centerx: 54  centery: 41  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>

<frame> 30 rebounding
   pic: 8  state: 3003  wait: 1  next: 31  dvx: 0  dvy: 0  centerx: 43  centery: 43  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>

<frame> 31 rebounding
   pic: 9  state: 3003  wait: 1  next: 32  dvx: 0  dvy: 0  centerx: 40  centery: 42  hit_a: 0  hit_d: 0  hit_j: 0
   opoint:
      kind: 1  x: 41  y: 42  action: 0  dvx: 0  dvy: 0  oid: 210  facing: 1
   opoint_end:
<frame_end>

<frame> 32 rebounding
   pic: 10  state: 3003  wait: 1  next: 33  dvx: 0  dvy: 0  centerx: 46  centery: 39  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>

<frame> 33 rebounding
   pic: 11  state: 3003  wait: 1  next: 1000  dvx: 0  dvy: 0  centerx: 52  centery: 41  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>

4. download gambar disini

5. setelah didownload anda buat gambarnya
  keterangan: baris 1 gambar jurus saat melayang (usahakan tidak sama)
                    baris 2 gambar jurus saat melayang (kolom 1 dan 2 saja)
                    baris 3 gambar jurus saat mengenai lawan (dari kena sampai menghilang)
6. save gambar
7. ganti kata yang berwarna merah dengan folder tempat anda menyimpan gambar jangan lupa extensinya
8. ganti kata yang berwarna jingga dengan audio untuk efect jurus
9. save lf2 data changer
10. masukkan kedalam data.txt yang tersimpan di folder LF2/data


id: 200  type: 3  file: data\john_ball.dat

id: 201  type: 1  file: data\henry_arrow1.dat
id: 202  type: 1  file: data\rudolf_weapon.dat
id: 203  type: 3  file: data\deep_ball.dat
id: 204  type: 3  file: data\henry_wind.dat
id: 205  type: 3  file: data\dennis_ball.dat
id: 206  type: 3  file: data\woody_ball.dat
id: 207  type: 3  file: data\davis_ball.dat
id: 208  type: 3  file: data\henry_arrow2.dat
id: 209  type: 3  file: data\freeze_ball.dat
id: 210  type: 3  file: data\firen_ball.dat
id: 211  type: 3  file: data\firen_flame.dat
id: 212  type: 3  file: data\freeze_column.dat
id: 213  type: 1  file: data\weapon7.dat   #ice_sword
id: 214  type: 3  file: data\john_biscuit.dat
id: 215  type: 3  file: data\dennis_chase.dat
id: 216  type: 3  file: data\jack_ball.dat
id: 219  type: 3  file: data\jan_chaseh.dat
id: 220  type: 3  file: data\jan_chase.dat
id: 221  type: 3  file: data\firzen_chasef.dat
id: 222  type: 3  file: data\firzen_chasei.dat
id: 223  type: 3  file: data\firzen_ball.dat
id: 224  type: 3  file: data\bat_ball.dat
id: 225  type: 3  file: data\bat_chase.dat
id: 226  type: 3  file: data\justin_ball.dat
id: 228  type: 3  file: data\julian_ball.dat
id: 229  type: 3  file: data\julian_ball2.dat
id: 230  type: 3  file: data\template_ball.dat
id: xxx   type: 3 file: xxxxx\xxxxxxx.dat


11. ganti kata  xxx  dengan id (300>xxx>230)
12. ganti kata xxxxx\xxxxxxx.dat folder tempat anda menyimpan file.dat yang anda buat tadi.
13. mulai buat jurus dengan cara menyalin teks berikut kedalam jurus atau gerakan yang ada dalam data karakter anda 



   opoint:
      kind: 1  x: 80  y: 36  action: 0  dvx: 0  dvy: 0  oid: xxx  facing: 0
   opoint_end:
14. lalu save data anda
15. selesai! anda telah membuat jurus sendiri

Senin, 09 Januari 2012

stage editor



you can edit your stage with this..!

Kamis, 15 Desember 2011

KARAKTER BARU!!!!

 Ada karakter baru nihhh.. namanya master
lihat ini....!!!

 BOLA HIJAU PENGHANCURRRRR




BINTANG PENDOBRAKKKK












Mau! klik disini untuk download

Kamis, 09 Juni 2011

char hebat

klik disini untuk download

Sabtu, 04 Juni 2011

HERO FIGHTER

MAU MAIN HERO FIGHTER
klik disini

ok

Senin, 30 Mei 2011

skill lf2

keterangan:
   A = Attack.
   J = Jump.
   D = Defense.
   Strike - Catch enemy.
Basic abilities: 
Run - Right + Right.
Super Hit - Right + Right + A.
Catch enemy - A + A + A + walk towards the enemy.
Somersault - While falling on the ground + J.
Double Jump - J + J.
 
Deep
Energy Blast - D + right + A.
Strike - D + down + A.
Leap Attack - D + up + J + A.
Leap Attack 2 - Strike + J + A
Dashing Strafe - D + right + J.
JohnEnergy Blast - D + Right + A.
Energy Shield - D + Right + J.
Energy Disk - D + Up + A.
Heal (other) - D + up + J.
Heal (self) - D + down + J.
Henry
Shot - A.
Dragon Palm - D + Right + A.
Multiple Shot - D + J + A.
Critical Shot - D + Right + J.
Sonata Of The Death - D + Up + J.
RudolfNinja Star - A.
Leap Attack - D + Right + J.
Multiple Ninja Star - D + Right + A.
Transform - Strike + D + J + A.
Hide - D + Up + J.
Double - D + Down + J.
Louis
Thunder Punch - Right + Right + A.
Thunder Punch (jump) - Right + Right + J + A.
Thunder Kick - D + Right + J.
Whirlwind Throw - D + Up + J.
Phoenix Palm - D + Right + A.
Louis EX transformation - when you have 33% HP or less (Louis is bleeding), D + J + A
Firen
Fire Ball - D + Right + A.
Blaze - D + Right + J.
Inferno - D + Down + J.
Explosion - D + Up + J. 
Firzen Fusion - If firen and freeze are in the same team, and both of them have 33% HP or less (They are bleeding), make them run towards each other
Freeze
Ice Blast - D + Right + A.
Sommon Sword - D + Down + J.
Icicle - D + Right + J.
Whirlwind - D + Up + J.
Firzen Fusion - If firen and freeze are in the same team, and both of them have 33% HP or less (They are bleeding), make them run towards each other
Dennis
Energy Blast - D + Right + A ( + A + A...).
Shrafe - D + Down + A.
Chasing Blast - D + Up + A.
Whirlwind Kick - D + Right + J.
Woody
Flip Kick -
1) D + Up + A.
2) Run + A + A + A.
3) Strike + A + A + A.
Teleport (To friend) - d + Down + J.
Teleport (To enemy) - D + Up + J.
Turning Kick - D + Down + A.
Energy Blast - D + Right + A.
Tiger Dash - D + Right + J.
Davis
Leaf Attack - D + Up + J.
Energy Blast - D + Right + A.
Shrafe - D + Down + A.
Dragon Punch - D + Up + A.
Julian
Soul Punch - Right + Right + A.
Uppercut - D + Up + A.
Skull Blast - D + Right + A.
Mirror Image - D + J + A + J.
Soul Bomb - D + Right + J.
Big Bang - D + Up + J.
Firzen
Firzen Cannon - D + Right + J.
Overwhelming Disaster - D + Up + A.
Polar Volcano - D + Up + J.
Louis EX
Thunder Punch - Right + Right + A.
Thunder Punch (jump) - Right + Right + J + A.
Phoenix Dance - D + Down + A.
Phoenix Palm - D + Right + A.
Bat
Speed Punch - D + Right + J.
Eye Laser - D + Right + A.
Summon Bats - D + Up + J.
JustinEnergy Blast - D + Right + A
Wolf Punch - D + Down + A ( + A + A...).
Knight
No abilities.
JenAngel's Blessing (group healing) - D + Up + J.
Devil's Judgment - D + Up + A.
MonkShaolin Punch - D + Right + A ( + A + A...).
Sorcerer
Fire Ball - D + Right + A.
Ice Ball - D + Right + J.
Heal (other) - D + Up + J.
Heal (self) - D + Down + J.
JackFlash Kick - D + Up + A.
Energy Blast - D + Right + A.
Mark
Body Attack - D + Right + J.
Crash Punch - D + Right + A (+ A + A...).
Hunter
 No abilities.
 

Bandit
No abilities.
Tips:
- All of the attacks can be used for both sides, right and left. In this guide only 'Right' is mentioned, for your comfort
- All the comboes start With D.
- Almost all the shots are activated by D + Right + A.
- Important! You don't need to press all buttons at once to perform attack. It is recommended to press the buttons one at a time.