1. go to your folder LF2
2. open lf2 data changer
3. copy this
<bmp_begin>
file(0-11): sprite\sys\firen_ball.bmp w: 81 h: 82 row: 4 col: 3
weapon_hit_sound: data\020.wav
weapon_drop_sound: data\020.wav
weapon_broken_sound: data\020.wav
<bmp_end>
<frame> 0 flying
pic: 0 state: 3000 wait: 1 next: 1 dvx: 23 dvy: 0 centerx: 51 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 22 y: 27 w: 55 h: 27 dvx: 10 dvy: -10 fall: 70 vrest: 10 bdefend: 16 injury: 45
effect: 2
itr_end:
bdy:
kind: 0 x: 22 y: 27 w: 55 h: 27
bdy_end:
<frame_end>
<frame> 1 flying
pic: 1 state: 3000 wait: 1 next: 2 dvx: 23 dvy: 0 centerx: 53 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 22 y: 27 w: 55 h: 27 dvx: 10 dvy: -10 fall: 70 vrest: 10 bdefend: 16 injury: 45
effect: 2
itr_end:
bdy:
kind: 0 x: 22 y: 27 w: 55 h: 27
bdy_end:
<frame_end>
<frame> 2 flying
pic: 2 state: 3000 wait: 1 next: 3 dvx: 23 dvy: 0 centerx: 51 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 22 y: 27 w: 55 h: 27 dvx: 10 dvy: -10 fall: 70 vrest: 10 bdefend: 16 injury: 45
effect: 2
itr_end:
bdy:
kind: 0 x: 22 y: 27 w: 55 h: 27
bdy_end:
<frame_end>
<frame> 3 flying
pic: 3 state: 3000 wait: 1 next: 4 dvx: 23 dvy: 0 centerx: 54 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 22 y: 27 w: 55 h: 27 dvx: 10 dvy: -10 fall: 70 vrest: 10 bdefend: 16 injury: 45
effect: 2
itr_end:
bdy:
kind: 0 x: 22 y: 27 w: 55 h: 27
bdy_end:
<frame_end>
<frame> 4 flying
pic: 4 state: 3000 wait: 1 next: 5 dvx: 23 dvy: 0 centerx: 55 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 22 y: 27 w: 55 h: 27 dvx: 10 dvy: -10 fall: 70 vrest: 10 bdefend: 16 injury: 45
effect: 2
itr_end:
bdy:
kind: 0 x: 22 y: 27 w: 55 h: 27
bdy_end:
<frame_end>
<frame> 5 flying
pic: 5 state: 3000 wait: 1 next: 999 dvx: 23 dvy: 0 centerx: 54 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 22 y: 27 w: 55 h: 27 dvx: 10 dvy: -10 fall: 70 vrest: 10 bdefend: 16 injury: 45
effect: 2
itr_end:
bdy:
kind: 0 x: 22 y: 27 w: 55 h: 27
bdy_end:
<frame_end>
<frame> 10 hiting
pic: 8 state: 3001 wait: 1 next: 11 dvx: 0 dvy: 0 centerx: 40 centery: 43 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 11 hiting
pic: 9 state: 3001 wait: 1 next: 12 dvx: 0 dvy: 0 centerx: 40 centery: 42 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 12 hiting
pic: 10 state: 3001 wait: 1 next: 13 dvx: 0 dvy: 0 centerx: 44 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 13 hiting
pic: 11 state: 3001 wait: 1 next: 1000 dvx: 0 dvy: 0 centerx: 52 centery: 40 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 20 hit
pic: 8 state: 3002 wait: 1 next: 21 dvx: 0 dvy: 0 centerx: 44 centery: 43 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 21 hit
pic: 9 state: 3002 wait: 1 next: 22 dvx: 0 dvy: 0 centerx: 41 centery: 43 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 22 hit
pic: 10 state: 3002 wait: 1 next: 23 dvx: 0 dvy: 0 centerx: 44 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 23 hit
pic: 11 state: 3002 wait: 1 next: 1000 dvx: 0 dvy: 0 centerx: 54 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 30 rebounding
pic: 8 state: 3003 wait: 1 next: 31 dvx: 0 dvy: 0 centerx: 43 centery: 43 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 31 rebounding
pic: 9 state: 3003 wait: 1 next: 32 dvx: 0 dvy: 0 centerx: 40 centery: 42 hit_a: 0 hit_d: 0 hit_j: 0
opoint:
kind: 1 x: 41 y: 42 action: 0 dvx: 0 dvy: 0 oid: 210 facing: 1
opoint_end:
<frame_end>
<frame> 32 rebounding
pic: 10 state: 3003 wait: 1 next: 33 dvx: 0 dvy: 0 centerx: 46 centery: 39 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 33 rebounding
pic: 11 state: 3003 wait: 1 next: 1000 dvx: 0 dvy: 0 centerx: 52 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
5. setelah didownload anda buat gambarnya
keterangan: baris 1 gambar jurus saat melayang (usahakan tidak sama)
baris 2 gambar jurus saat melayang (kolom 1 dan 2 saja)
baris 3 gambar jurus saat mengenai lawan (dari kena sampai menghilang)
6. save gambar
7. ganti kata yang berwarna merah dengan folder tempat anda menyimpan gambar jangan lupa extensinya
8. ganti kata yang berwarna jingga dengan audio untuk efect jurus
9. save lf2 data changer
10. masukkan kedalam data.txt yang tersimpan di folder LF2/data
id: 200 type: 3 file: data\john_ball.dat
id: 201 type: 1 file: data\henry_arrow1.dat
id: 202 type: 1 file: data\rudolf_weapon.dat
id: 203 type: 3 file: data\deep_ball.dat
id: 204 type: 3 file: data\henry_wind.dat
id: 205 type: 3 file: data\dennis_ball.dat
id: 206 type: 3 file: data\woody_ball.dat
id: 207 type: 3 file: data\davis_ball.dat
id: 208 type: 3 file: data\henry_arrow2.dat
id: 209 type: 3 file: data\freeze_ball.dat
id: 210 type: 3 file: data\firen_ball.dat
id: 211 type: 3 file: data\firen_flame.dat
id: 212 type: 3 file: data\freeze_column.dat
id: 213 type: 1 file: data\weapon7.dat #ice_sword
id: 214 type: 3 file: data\john_biscuit.dat
id: 215 type: 3 file: data\dennis_chase.dat
id: 216 type: 3 file: data\jack_ball.dat
id: 219 type: 3 file: data\jan_chaseh.dat
id: 220 type: 3 file: data\jan_chase.dat
id: 221 type: 3 file: data\firzen_chasef.dat
id: 222 type: 3 file: data\firzen_chasei.dat
id: 223 type: 3 file: data\firzen_ball.dat
id: 224 type: 3 file: data\bat_ball.dat
id: 225 type: 3 file: data\bat_chase.dat
id: 226 type: 3 file: data\justin_ball.dat
id: 228 type: 3 file: data\julian_ball.dat
id: 229 type: 3 file: data\julian_ball2.dat
id: 230 type: 3 file: data\template_ball.dat
id: xxx type: 3 file: xxxxx\xxxxxxx.dat
11. ganti kata xxx dengan id (300>xxx>230)
12. ganti kata xxxxx\xxxxxxx.dat folder tempat anda menyimpan file.dat yang anda buat tadi.
13. mulai buat jurus dengan cara menyalin teks berikut kedalam jurus atau gerakan yang ada dalam data karakter anda
opoint:
kind: 1 x: 80 y: 36 action: 0 dvx: 0 dvy: 0 oid: xxx facing: 0
opoint_end:
14. lalu save data anda
15. selesai! anda telah membuat jurus sendiri
2. open lf2 data changer
3. copy this
<bmp_begin>
file(0-11): sprite\sys\firen_ball.bmp w: 81 h: 82 row: 4 col: 3
weapon_hit_sound: data\020.wav
weapon_drop_sound: data\020.wav
weapon_broken_sound: data\020.wav
<bmp_end>
<frame> 0 flying
pic: 0 state: 3000 wait: 1 next: 1 dvx: 23 dvy: 0 centerx: 51 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 22 y: 27 w: 55 h: 27 dvx: 10 dvy: -10 fall: 70 vrest: 10 bdefend: 16 injury: 45
effect: 2
itr_end:
bdy:
kind: 0 x: 22 y: 27 w: 55 h: 27
bdy_end:
<frame_end>
<frame> 1 flying
pic: 1 state: 3000 wait: 1 next: 2 dvx: 23 dvy: 0 centerx: 53 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 22 y: 27 w: 55 h: 27 dvx: 10 dvy: -10 fall: 70 vrest: 10 bdefend: 16 injury: 45
effect: 2
itr_end:
bdy:
kind: 0 x: 22 y: 27 w: 55 h: 27
bdy_end:
<frame_end>
<frame> 2 flying
pic: 2 state: 3000 wait: 1 next: 3 dvx: 23 dvy: 0 centerx: 51 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 22 y: 27 w: 55 h: 27 dvx: 10 dvy: -10 fall: 70 vrest: 10 bdefend: 16 injury: 45
effect: 2
itr_end:
bdy:
kind: 0 x: 22 y: 27 w: 55 h: 27
bdy_end:
<frame_end>
<frame> 3 flying
pic: 3 state: 3000 wait: 1 next: 4 dvx: 23 dvy: 0 centerx: 54 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 22 y: 27 w: 55 h: 27 dvx: 10 dvy: -10 fall: 70 vrest: 10 bdefend: 16 injury: 45
effect: 2
itr_end:
bdy:
kind: 0 x: 22 y: 27 w: 55 h: 27
bdy_end:
<frame_end>
<frame> 4 flying
pic: 4 state: 3000 wait: 1 next: 5 dvx: 23 dvy: 0 centerx: 55 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 22 y: 27 w: 55 h: 27 dvx: 10 dvy: -10 fall: 70 vrest: 10 bdefend: 16 injury: 45
effect: 2
itr_end:
bdy:
kind: 0 x: 22 y: 27 w: 55 h: 27
bdy_end:
<frame_end>
<frame> 5 flying
pic: 5 state: 3000 wait: 1 next: 999 dvx: 23 dvy: 0 centerx: 54 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 22 y: 27 w: 55 h: 27 dvx: 10 dvy: -10 fall: 70 vrest: 10 bdefend: 16 injury: 45
effect: 2
itr_end:
bdy:
kind: 0 x: 22 y: 27 w: 55 h: 27
bdy_end:
<frame_end>
<frame> 10 hiting
pic: 8 state: 3001 wait: 1 next: 11 dvx: 0 dvy: 0 centerx: 40 centery: 43 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 11 hiting
pic: 9 state: 3001 wait: 1 next: 12 dvx: 0 dvy: 0 centerx: 40 centery: 42 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 12 hiting
pic: 10 state: 3001 wait: 1 next: 13 dvx: 0 dvy: 0 centerx: 44 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 13 hiting
pic: 11 state: 3001 wait: 1 next: 1000 dvx: 0 dvy: 0 centerx: 52 centery: 40 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 20 hit
pic: 8 state: 3002 wait: 1 next: 21 dvx: 0 dvy: 0 centerx: 44 centery: 43 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 21 hit
pic: 9 state: 3002 wait: 1 next: 22 dvx: 0 dvy: 0 centerx: 41 centery: 43 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 22 hit
pic: 10 state: 3002 wait: 1 next: 23 dvx: 0 dvy: 0 centerx: 44 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 23 hit
pic: 11 state: 3002 wait: 1 next: 1000 dvx: 0 dvy: 0 centerx: 54 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 30 rebounding
pic: 8 state: 3003 wait: 1 next: 31 dvx: 0 dvy: 0 centerx: 43 centery: 43 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 31 rebounding
pic: 9 state: 3003 wait: 1 next: 32 dvx: 0 dvy: 0 centerx: 40 centery: 42 hit_a: 0 hit_d: 0 hit_j: 0
opoint:
kind: 1 x: 41 y: 42 action: 0 dvx: 0 dvy: 0 oid: 210 facing: 1
opoint_end:
<frame_end>
<frame> 32 rebounding
pic: 10 state: 3003 wait: 1 next: 33 dvx: 0 dvy: 0 centerx: 46 centery: 39 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 33 rebounding
pic: 11 state: 3003 wait: 1 next: 1000 dvx: 0 dvy: 0 centerx: 52 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
4. download gambar disini
keterangan: baris 1 gambar jurus saat melayang (usahakan tidak sama)
baris 2 gambar jurus saat melayang (kolom 1 dan 2 saja)
baris 3 gambar jurus saat mengenai lawan (dari kena sampai menghilang)
6. save gambar
7. ganti kata yang berwarna merah dengan folder tempat anda menyimpan gambar jangan lupa extensinya
8. ganti kata yang berwarna jingga dengan audio untuk efect jurus
9. save lf2 data changer
10. masukkan kedalam data.txt yang tersimpan di folder LF2/data
id: 200 type: 3 file: data\john_ball.dat
id: 201 type: 1 file: data\henry_arrow1.dat
id: 202 type: 1 file: data\rudolf_weapon.dat
id: 203 type: 3 file: data\deep_ball.dat
id: 204 type: 3 file: data\henry_wind.dat
id: 205 type: 3 file: data\dennis_ball.dat
id: 206 type: 3 file: data\woody_ball.dat
id: 207 type: 3 file: data\davis_ball.dat
id: 208 type: 3 file: data\henry_arrow2.dat
id: 209 type: 3 file: data\freeze_ball.dat
id: 210 type: 3 file: data\firen_ball.dat
id: 211 type: 3 file: data\firen_flame.dat
id: 212 type: 3 file: data\freeze_column.dat
id: 213 type: 1 file: data\weapon7.dat #ice_sword
id: 214 type: 3 file: data\john_biscuit.dat
id: 215 type: 3 file: data\dennis_chase.dat
id: 216 type: 3 file: data\jack_ball.dat
id: 219 type: 3 file: data\jan_chaseh.dat
id: 220 type: 3 file: data\jan_chase.dat
id: 221 type: 3 file: data\firzen_chasef.dat
id: 222 type: 3 file: data\firzen_chasei.dat
id: 223 type: 3 file: data\firzen_ball.dat
id: 224 type: 3 file: data\bat_ball.dat
id: 225 type: 3 file: data\bat_chase.dat
id: 226 type: 3 file: data\justin_ball.dat
id: 228 type: 3 file: data\julian_ball.dat
id: 229 type: 3 file: data\julian_ball2.dat
id: 230 type: 3 file: data\template_ball.dat
id: xxx type: 3 file: xxxxx\xxxxxxx.dat
11. ganti kata xxx dengan id (300>xxx>230)
12. ganti kata xxxxx\xxxxxxx.dat folder tempat anda menyimpan file.dat yang anda buat tadi.
13. mulai buat jurus dengan cara menyalin teks berikut kedalam jurus atau gerakan yang ada dalam data karakter anda
opoint:
kind: 1 x: 80 y: 36 action: 0 dvx: 0 dvy: 0 oid: xxx facing: 0
opoint_end:
14. lalu save data anda
15. selesai! anda telah membuat jurus sendiri