Giving template a skill
Making a
clone like rudolf~
1.
Open
LF2 folder
2.
Open
data > rudolf
3.
Copy
frame +man
4.
Open
data > template
5.
Change
the number of frame dummy to 599
6.
Paste
frame +man before dummy
<frame>
260 +man
pic: 85
state: 15 wait: 3 next: 261
dvx: 0 dvy: 0 dvz: 0
centerx: 41 centery: 79 hit_a: 0
hit_d: 0 hit_j: 0 mp: 350
wpoint:
kind: 1
x: 46 y: 49 weaponact: 30
attacking: 0 cover: 1 dvx: 0
dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0
x: 21 y: 18 w: 43
h: 62
bdy_end:
<frame_end>
<frame>
261 +man
pic: 84
state: 15 wait: 2 next: 262
dvx: 0 dvy: 0 dvz: 0
centerx: 41 centery: 79 hit_a: 0
hit_d: 0 hit_j: 0
sound: data\062.wav
wpoint:
kind: 1
x: 46 y: 49 weaponact: 30
attacking: 0 cover: 1 dvx: 0
dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0
x: 21 y: 18 w: 43
h: 62
bdy_end:
<frame_end>
<frame>
262 +man
pic: 85
state: 15 wait: 2 next: 263
dvx: 0 dvy: 0 dvz: 0
centerx: 41 centery: 79 hit_a: 0
hit_d: 0 hit_j: 0
wpoint:
kind: 1
x: 46 y: 49 weaponact: 30
attacking: 0 cover: 1 dvx: 0
dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0
x: 21 y: 18 w: 43
h: 62
bdy_end:
<frame_end>
<frame>
263 +man
pic: 84
state: 15 wait: 1 next: 264
dvx: 0 dvy: 0 dvz: 0
centerx: 41 centery: 79 hit_a: 0
hit_d: 0 hit_j: 0
wpoint:
kind: 1
x: 46 y: 49 weaponact: 30
attacking: 0 cover: 1 dvx: 0
dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0
x: 21 y: 18 w: 43
h: 62
bdy_end:
<frame_end>
<frame>
264 +man
pic: 78
state: 15 wait: 1 next: 265
dvx: 0 dvy: 0 dvz: 0
centerx: 41 centery: 79 hit_a: 0
hit_d: 0 hit_j: 0
wpoint:
kind: 1
x: 46 y: 49 weaponact: 30
attacking: 0 cover: 1 dvx: 0
dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0
x: 21 y: 18 w: 43
h: 62
bdy_end:
<frame_end>
<frame>
265 +man
pic: 79
state: 15 wait: 1 next: 266
dvx: 0 dvy: 0 dvz: 0
centerx: 41 centery: 79 hit_a: 0
hit_d: 0 hit_j: 0
wpoint:
kind: 1
x: 46 y: 49 weaponact: 30
attacking: 0 cover: 1 dvx: 0
dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0
x: 21 y: 18 w: 43
h: 62
bdy_end:
<frame_end>
<frame>
266 +man
pic: 88
state: 15 wait: 1 next: 267
dvx: 0 dvy: 0 dvz: 0
centerx: 41 centery: 79 hit_a: 0
hit_d: 0 hit_j: 0
wpoint:
kind: 1
x: 46 y: 49 weaponact: 30
attacking: 0 cover: 1 dvx: 0
dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0
x: 21 y: 18 w: 43
h: 62
bdy_end:
<frame_end>
<frame>
267 +man
pic: 86
state: 15 wait: 2 next: 268
dvx: 0 dvy: 0 dvz: 0
centerx: 41 centery: 79 hit_a: 0
hit_d: 0 hit_j: 0
wpoint:
kind: 1
x: 46 y: 49 weaponact: 30
attacking: 0 cover: 1 dvx: 0
dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0
x: 21 y: 18 w: 43
h: 62
bdy_end:
<frame_end>
<frame>
268 +man
pic: 89
state: 15 wait: 1 next: 269
dvx: 0 dvy: 0 dvz: 0
centerx: 41 centery: 79 hit_a: 0
hit_d: 0 hit_j: 0
wpoint:
kind: 1
x: 46 y: 49 weaponact: 30
attacking: 0 cover: 1 dvx: 0
dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0
x: 21 y: 18 w: 43
h: 62
bdy_end:
<frame_end>
<frame>
269 +man
pic: 87
state: 15 wait: 1 next: 270
dvx: 0 dvy: 0 dvz: 0
centerx: 41 centery: 79 hit_a: 0
hit_d: 0 hit_j: 0
wpoint:
kind: 1
x: 46 y: 49 weaponact: 30
attacking: 0 cover: 1 dvx: 0
dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0
x: 21 y: 18 w: 43
h: 62
bdy_end:
<frame_end>
<frame>
270 +man
pic: 88
state: 15 wait: 1 next: 271
dvx: 0 dvy: 0 dvz: 0
centerx: 41 centery: 79 hit_a: 0
hit_d: 0 hit_j: 0
wpoint:
kind: 1
x: 46 y: 49 weaponact: 30
attacking: 0 cover: 1 dvx: 0
dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0
x: 21 y: 18 w: 43
h: 62
bdy_end:
<frame_end>
<frame>
271 +man
pic: 79
state: 15 wait: 1 next: 999
dvx: 0 dvy: 0 dvz: 0
centerx: 41 centery: 79 hit_a: 0
hit_d: 0 hit_j: 0
opoint:
kind: 1
x: 40 y: 79 action: 0
dvx: 0 dvy: 0 oid: 5
facing: 20
opoint_end:
wpoint:
kind: 1
x: 46 y: 49 weaponact: 30
attacking: 0 cover: 1 dvx: 0
dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0
x: 21 y: 18 w: 43
h: 62
bdy_end:
<frame_end>
7. 7. Open
LF2 folder
8. 8. Open
sprite > template1 > 1.bmp or make a new bmp file like 1.bmp but without
a pervious picture.
9. 9. Make
a picture of the skill, there is eight picture of rudolf cloning so make an eight of picture. Edit the 1.bmp or your
new bmp file
10. 10. To
know the number of picture just see in
file(0-69):
sprite\template1\0.bmp w: 79 h: 79
row: 10 col: 7
file(70-139):
sprite\template1\1.bmp w: 79 h: 79
row: 10 col: 7
if
you make in new bmp just add it
file(0-69):
sprite\template1\0.bmp w: 79 h: 79
row: 10 col: 7
file(70-139):
sprite\template1\1.bmp w: 79 h: 79
row: 10 col: 7
file(140-209):
sprite\template2\2.bmp w: 79 h: 79
row: 10 col: 7
then
follow the number of picture…
check
it with Visual Frame Maker
11. 11. Change
the number of frame and next statement
<frame>
235 +man
pic: 85
state: 15 wait: 3 next: 236
dvx: 0 dvy: 0 dvz: 0
centerx: 41 centery: 79 hit_a: 0
hit_d: 0 hit_j: 0 mp: 350
wpoint:
kind: 1
x: 46 y: 49 weaponact: 30
attacking: 0 cover: 1 dvx: 0
dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0
x: 21 y: 18 w: 43
h: 62
bdy_end:
<frame_end>
<frame>
236 +man
pic: 84
state: 15 wait: 2 next: 237
dvx: 0 dvy: 0 dvz: 0
centerx: 41 centery: 79 hit_a: 0
hit_d: 0 hit_j: 0
sound: data\062.wav
wpoint:
kind: 1
x: 46 y: 49 weaponact: 30
attacking: 0 cover: 1 dvx: 0
dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0
x: 21 y: 18 w: 43
h: 62
bdy_end:
<frame_end>
<frame>
237 +man
pic: 85
state: 15 wait: 2 next: 238
dvx: 0 dvy: 0 dvz: 0
centerx: 41 centery: 79 hit_a: 0
hit_d: 0 hit_j: 0
wpoint:
kind: 1
x: 46 y: 49 weaponact: 30
attacking: 0 cover: 1 dvx: 0
dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0
x: 21 y: 18 w: 43
h: 62
bdy_end:
<frame_end>
<frame>
238 +man
pic: 84
state: 15 wait: 1 next: 239
dvx: 0 dvy: 0 dvz: 0
centerx: 41 centery: 79 hit_a: 0
hit_d: 0 hit_j: 0
wpoint:
kind: 1
x: 46 y: 49 weaponact: 30
attacking: 0 cover: 1 dvx: 0
dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0
x: 21 y: 18 w: 43
h: 62
bdy_end:
<frame_end>
<frame>
239 +man
pic: 78
state: 15 wait: 1 next: 240
dvx: 0 dvy: 0 dvz: 0
centerx: 41 centery: 79 hit_a: 0
hit_d: 0 hit_j: 0
wpoint:
kind: 1
x: 46 y: 49 weaponact: 30
attacking: 0 cover: 1 dvx: 0
dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0
x: 21 y: 18 w: 43
h: 62
bdy_end:
<frame_end>
<frame>
240 +man
pic: 79
state: 15 wait: 1 next: 241
dvx: 0 dvy: 0 dvz: 0
centerx: 41 centery: 79 hit_a: 0
hit_d: 0 hit_j: 0
wpoint:
kind: 1
x: 46 y: 49 weaponact: 30
attacking: 0 cover: 1 dvx: 0
dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0
x: 21 y: 18 w: 43
h: 62
bdy_end:
<frame_end>
<frame>
241 +man
pic: 88
state: 15 wait: 1 next: 242
dvx: 0 dvy: 0 dvz: 0
centerx: 41 centery: 79 hit_a: 0
hit_d: 0 hit_j: 0
wpoint:
kind: 1
x: 46 y: 49 weaponact: 30
attacking: 0 cover: 1 dvx: 0
dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0
x: 21 y: 18 w: 43
h: 62
bdy_end:
<frame_end>
<frame>
242 +man
pic: 86
state: 15 wait: 2 next: 243
dvx: 0 dvy: 0 dvz: 0
centerx: 41 centery: 79 hit_a: 0
hit_d: 0 hit_j: 0
wpoint:
kind: 1
x: 46 y: 49 weaponact: 30
attacking: 0 cover: 1 dvx: 0
dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0
x: 21 y: 18 w: 43
h: 62
bdy_end:
<frame_end>
<frame>
243 +man
pic: 89
state: 15 wait: 1 next: 244
dvx: 0 dvy: 0 dvz: 0
centerx: 41 centery: 79 hit_a: 0
hit_d: 0 hit_j: 0
wpoint:
kind: 1
x: 46 y: 49 weaponact: 30
attacking: 0 cover: 1 dvx: 0
dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0
x: 21 y: 18 w: 43
h: 62
bdy_end:
<frame_end>
<frame>
244 +man
pic: 87
state: 15 wait: 1 next: 245
dvx: 0 dvy: 0 dvz: 0
centerx: 41 centery: 79 hit_a: 0
hit_d: 0 hit_j: 0
wpoint:
kind: 1
x: 46 y: 49 weaponact: 30
attacking: 0 cover: 1 dvx: 0
dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0
x: 21 y: 18 w: 43
h: 62
bdy_end:
<frame_end>
<frame>
245 +man
pic: 88
state: 15 wait: 1 next: 246
dvx: 0 dvy: 0 dvz: 0
centerx: 41 centery: 79 hit_a: 0
hit_d: 0 hit_j: 0
wpoint:
kind: 1
x: 46 y: 49 weaponact: 30
attacking: 0 cover: 1 dvx: 0
dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0
x: 21 y: 18 w: 43
h: 62
bdy_end:
<frame_end>
<frame>
246 +man
pic: 79
state: 15 wait: 1 next: 999
dvx: 0 dvy: 0 dvz: 0
centerx: 41 centery: 79 hit_a: 0
hit_d: 0 hit_j: 0
opoint:
kind: 1
x: 40 y: 79 action: 0
dvx: 0 dvy: 0 oid: 5
facing: 20
opoint_end:
wpoint:
kind: 1
x: 46 y: 49 weaponact: 30
attacking: 0 cover: 1 dvx: 0
dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0
x: 21 y: 18 w: 43
h: 62
bdy_end:
<frame_end>
In
this case i don’t change the pic. Sorry ;)
12. 12. Change
the opoint statement with which character you want to cloning
opoint:
kind: 1
x: 40 y: 79 action: 0
dvx: 0 dvy: 0 oid: 5
facing: 20
opoint_end:
change
the oid : 5 to what you want
and
change the facing: 20 to how many you want to make a clone. In this case you
just change number 2, number 0 mean your cloning appear in front of you, if you
want your cloning appear behind you just change it to 1.
id: 0 template
id: 52 julian
id: 51 firzen
id: 50 louisEX
id: 38 bat
id: 39 justin
id: 37 knight
id: 36 jan
id: 35 monk
id: 34 sorcerer
id: 33 jack
id: 32 mark
id: 31 hunter
id: 30 bandit
id: 1 deep
id: 2 john
id: 4 henry
id: 5 rudolf
id: 6 louis
id: 7 firen
id: 8 freeze
id: 9 dennis
id:
10 woody
id:
11 davis
13. 13. Making
the skill task in frame standing, walking, rowing, and defend after this statement.
Ex.
pic:
0 state: 0 wait: 3
next: 999 dvx: 0 dvy: 0
dvz: 0 centerx: 43 centery: 78
hit_a: 0 hit_d: 0 hit_j: 0
so
you can use it if you in standing or walking or rowing or defend position
Ex.
pic:
0 state: 0 wait: 3
next: 999 dvx: 0 dvy: 0
dvz: 0 centerx: 43 centery: 78
hit_a: 0 hit_d: 0 hit_j: 0 hit_Da: 235
14. 14. Save
the template.dat
15. 15. Enjoy
your new skill
2 komentar:
How to change dummy
Step 13- 15 is unclear..where need i change the code??
Posting Komentar